Officially known as the “academic diligence task,” the new computer-based test offers students a choice between doing math or watching videos or playing a video game. The test was created by postdoctoral research fellow Brian Galla and associate psychology professor Angela Duckworth of the University of Pennsylvania, with Sidney D’Mello of the University of Notre Dame, as a better (and free) research tool for measuring self-control. The researchers hope this new tool will advance their studies of ways to improve academic perseverance in students.
A report recently published online by the team documents the test’s reliability and validity and shows that performance on the task predicts academic achievement — including whether high school seniors graduate on time and enroll in college.
Showing 1038 posts tagged tech
Anyone looking to support women suffering from harassment online has a surprisingly simple place to start, says Anita Sarkeesian, founder of the web video series Feminist Frequency. “One of the most radical things you can do is to actually believe women when they talk about their experiences,” Sarkeesian told the audience today at XOXO Festival in Portland. It’s radical in part because of misinformation campaigns organized against high-profile women that accuse them of making up the threats against them — and it’s an issue that Sarkeesian has recent experience dealing with.
Proof-of-concept interface design project from MIT Tangible Media Group demonstrates a system combining the use of a smartphone with a desktop computer - video embedded below:
THAW is a novel interaction system that allows a collocated large display and small handheld devices to seamlessly work together. The smartphone acts both as a physical interface and as an additional graphics layer for near-surface interaction on a computer screen. Our system enables accurate position tracking of a smartphone placed on or over any screen by displaying a 2D color pattern that is captured using the smartphone’s back-facing camera. The proposed technique can be implemented on existing devices without the need for additional hardware.
Every year, the re:fuel agency College Explorer does a huge study among all types of students in the 18-24 and 25-34 year old age groups. You can see the full report by clicking here, but the key findings have been summed up in the handy infographic below that they’ve made to accompany the study. Keep reading and you’ll have a pretty good idea of what college students are looking like these days – in so many different aspects!
Any time that technological tools are purchased for students, the clock of depreciation immediately begins ticking. The National Bureau of Economic Research estimates that a device loses roughly half of its remaining value with each additional year of use. For schools then, at a minimum, all student devices will need to be replaced within five-to seven years from purchase. This dynamic immediately creates an issue of both fiscal sustainability and purchasing creativity. Schools must get the greatest return for every dollar- not only in the purchase of machines, but also to provide adequate professional development, relevant applications and comprehensive support.I’ve spent 23 years in education thus far, ranging from a major urban school district of 78,000 students to a rural district of only 1,200 kids; but the issues are precisely the same. “How are we going to get more kids access to devices and then keep this good thing going?”
The results are part of a newly released study from Pearson, an educational publisher with headquarters in London and New York City. The study is based on a survey of 2,252 public, private, and home-schooled students in grades 5-12 during February and March of 2013.
- Urgency is no excuse for poor planning
- Be wary of one-size-fits-all solutions
- Don’t play favorites with vendors
A few things to explore ahead of today’s Apple announcements:
- Mobile tech indicators
- How the internet has woven itself into American life
- Expert predictions on the rise of wearables
As of January 2014:
- 90% of American adults have a cell phone
- 58% of American adults have a smartphone
- 32% of American adults own an e-reader
- 42% of American adults own a tablet computer
Can a stack of computer servers survive an earthquake?
In high-seismic regions, new facilities often are engineered with passive protective systems that provide overall seismic protection. But often, existing facilities are conventional fixed-base buildings in which seismic demands on sensitive equipment located within are significantly amplified. In such buildings, sensitive equipment needs to be secured from these damaging earthquake effects.
Perspective: one thousand hours of school a year for students. Keep reading Informal education: What students are learning outside the classroom
Many a parent and teacher has despaired over how easily young people’s attention is diverted, especially when they’re online. Stay focused! we urge them. Don’t let yourself get distracted! Our admonitions have little sway against the powerful temptations of the Internet. But there may be a better way to help teenagers resist the web’s lures: let them know that their attention is being deliberately manipulated and exploited. If experience with another bad habit—smoking—is any guide, teens’ own desire for self-governance is a force far more compelling than the exhortations of their elders.
Md. college will let applicants submit two-minute shorts, without sending test scores or high school transcripts.
For some teenagers, wearing last season’s jeans will always be unthinkable.
But a growing number consider texting on a dated smartphone even worse.
For teenage apparel retailers, that screen-obsessed teenager poses a big threat in the still-important back-to-school sales season.
image via flickr:CC | Kat Northern Lights Man