Showing 375 posts tagged infographic
- 96%: of students with internet access report using social networking technologies
- 75%: of 7th through 12th graders have at least one social media profile
- 63%: increase in the amount of time kids ages 2-11 spent online between 2004-2009
- 59%: of students who use social networking talk about education topics online
- 50%: of those who talk about education topics online, talk specifically about schoolwork
- 35%: of schools have student and/or instructor-run blogs
- 46%: of schools have students participate in online pen pal or other international programs
- 49%: of National School Boards Association (NSBA) schools participate in online collaboration with other schools
- 59%: of schools say their students use social networking for educational purposes
- 27%: of schools have an online community for teachers and administrators
- 69%: of American high schools have banned cell phones 3
- Model ICT skills: Discuss plagiarism, show where and how to find information online.
- Promote collaboration: Brainstorm ideas, and show collaborative writing, track changes, etc.
- Share student-generated content: Combine pupil generated quizzes with the use of learner response systems during your lessons.
- Go beyond the board’s accompanying software: Think of the board as a giant, touch sensitive computer. It can do more than what the basic accompanying software offers.
- Bring the outside in: Bring rich, real-world content into your classroom.
- Combine with web apps: The board can be a powerful tool for collaboration when you use it with other apps (like Twitter)
- Don’t use it all the time: If you want the students to work collaboratively or sit in a circle, don’t turn it on. It isn’t the perfect tool for everything.
- Let the students use it: find meaningful opportunities to let the students interact with it
Does it come or can we inspire it?
How do you inspire innovation in your students?
There are a few key stages of proper implementation that you should know if you’re looking to start climbing the blended learning tree. Starting from down at the roots is the planning process. It’s about a lot more than just ‘planning’ on buying some iPads. Planning involves creating appropriate blended learning spaces. That means you have a nice place for students to gather and collaborate while using technology. Read the trunk to get started!
When you’re working with your students on certain tasks, these themes of digital citizenship come up in context. Show your students what’s expected of them, discuss it with them as needed, and model it! While many of the themes will come up in more than one context, the creator of the infographic has matched the best theme with the appropriate context: What will your students need to know when they’re doing each digital activity?
Just as parents and teachers questioned other innovations in education in years past, and the inclusion of other types of technology into educational environments, many are doing so with mobile learning as well. The big question they’re asking: Can mobile apps really improve learning?
But how can you get your students to think as problem solvers? You can break down the learning process for them – scaffolding. If the students can begin to understand (even subconsciously) where their information is coming from and how to attain that information, they’ll become more efficient learners and excellent problem solvers.
Mia MacMeekin has created this great infographic on scaffolding for deeper understanding in your classroom. It is broken down into nine simple steps, using ants as an example.
If you’re new to flipped classrooms or have known about the concept for awhile but haven’t made the plunge, the handy infographic takes a look at some of the basics of flipped classrooms: what are some of the advantages, why and how they work, and how both teachers and students are responding to the flipped classroom model.
Udacity, the online educator beloved by venture firms, unsuccessfully branched out into offering college credit. Here’s why it failed.
An illustrated dichotomy of teachers’ opinions on edtech.
- 86% teachers think edtech is “important” or “absolutely essential” in the classroom, but less than 25% use teacher tools (24%), digital curricula (14%), or subject specific tools weekly (19%).
- 89% agree edtech improves student outcomes and 87% believe it helps students collaborate, but only 31% use information/reference tools weekly.
You need to understand that Twitter is a wide open space where anyone can (and will) see what you type. If you run for president some day, you can rest assured every single tweet will be pored over by reporters looking for a scoop. (Do they still use the term ‘scoop’ anyway?) But if you’re not running for president, you can still be certain that other people will see your tweets. The good and the bad ones. That’s the whole point of Twitter after all.
Computer science is currently the highest-paid college degree. At the same time, employers say that they cannot find employees who have the computer skills needed to succeed in their workplace. This trend is expected to only get worse, with three times as many job openings as there are qualified persons to fit them. The end result is half a billion dollars on the table per year in salary.Only one in four students in high school can take a computing class. At the university level, only one in ten schools have computer-programming courses. Less than one in forty students graduate with a degree in computer science at the same time that there is a crucial labor shortage.