Interactive Starry Night

  • About 80.000 particles move around with a fluid-like algorithm and are drawn as small opengl minimaps.
  • The velocity field was not computed automatically, I had to set it manually myself. It was quite difficult to get it right…
  • I get about 30fps at 1920×1080, with an intel i5-2500K, and a geforce GTX560.
  • Multitouch tracking is made with ofxKinect and ofxOpenCV.
  • The music is the result of much experimentation and luck.